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Rules

  • AUCTION DRAFT

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    • $200 total to spend in the auction draft unless a superpower says otherwise
    • Spend wisely: every $1 left over from the auction turns into $5 in FAAB free agent money to use throughout the season

  • ROSTERS

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      Recommended defaults to ensure leagues run smoothly
      13 total roster spots with these 11 spots available to score points on a weekly basis:
    • 1 QB
    • 1 Superflex
    • 2 RB
    • 3 WR
    • 1 TE
    • 2 FLEX
    • 1 DST
    • 2 BENCH
    • 0 IR

  • SCORING

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      Recommended defaults
      OFFENSE
    • Passing Yards: 25 yards per point
    • Passing TDs: 6 points each
    • Interceptions: -4 points each
    • Rushing Yards: 10 yards per point
    • Rushing TDs: 6 points each
    • Points Per Reception: .5 points per reception
    • Receiving Yards: 10 yards per point
    • Receiving TDs: 6 points each
    • Fumbles lost: -2 points each
    • 2 Point Conversions: 2 points each
    • DEFENSE
    • Sack: 1 point each
    • Interception: 2 points each
    • Fumble Recovery: 2 points each
    • DST Touchdown: 6 points each
    • Safety: 2 points each
    • Blocked Kick: 2 points each
    • Extra Point Returned: 2 points each
    • DST Points Allowed:
      • 12 points
      • 1-6: 8 points
      • 7-13: 5 points
      • 14-20: 2 points
      • 21-27: 0 points
      • 28-34: -1 points
      • 35+: -2 points

  • MANDATORY WEEKLY DROPS

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    • Every team MUST release 3 players into free agency each week
    • Team with the lowest score for the week MUST release 4 players
    • Team with the highest score for the week MUST release 2 players
    • Teams who are warehousing a player for another team will return that player before next week’s drops and will then drop 2 additional players. This will equal the 3 players they must release for the week.
      • Exception: if a team sending back a warehoused player before drops (-1) also receives a warehoused player back from another team (+1) then these cancel out and that team must still drop 3 players.
      • End result must be NET -3 players after drops are complete
    • Managers will select their mandatory player drops from their active roster by Tuesday at 2pm ET each week
    • Managers who fail to pick their drops by the deadline will automatically be fined $20 FAAB and receive a warning message to choose their drops ASAP
    • Managers who still fail to pick their drops by Tuesday at 5pm ET will have drops chosen for them

  • WEEKLY WAIVERS

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    • Each manager starts with $500 FAAB for the entire season unless that manager’s superpower denotes otherwise
    • Every $1 left over from the draft auction turns into $5 in additional FAAB to be used during the season
    • Managers submit FAAB bids for the players they wish to try and pick up from free agency
    • All bids must be submitted by Wednesday at 1pm ET
    • Waiver bid ties (same $ amount bid by multiple teams) will be broken by reverse standings (lowest team in overall standings wins the tiebreaker)
    • Remaining free agents are available right after waivers run

  • TEAM TO TEAM TRANSACTIONS

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    • Warehousing: with limited bench spots available to weather bye weeks and injuries, teams can offer to warehouse or "store" another team’s player for compensation
    • Player Rentals: teams can offer to rent another team’s player for compensation
    • Rentals are done on a weekly basis (not permanent like a trade)
    • Warehoused & rented players will be returned at the end of the week so they can be included in weekly drop decisions for the following week

  • PICKING TEAM SUPERPOWERS

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    • Once a league is full, a randomized lottery will take place that will draw each team in a 1-12 order. The first team drawn gets first pick of superpowers, second team gets the next pick of what superpowers remain, etc.
    • Managers will have a time limit to reply with their choice before they are skipped and go to the back of the line
    • The following information is provided for each superpower:
      • Power Abilities
      • Power Weaknesses
      • Power Declaration Deadline
      • Power Rentability
      • Power Blockability
    • Auction draft budget & starting FAAB budgets differ based on the strength of each power

  • USING SUPERPOWERS

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    • Superpowers with weekly choices/declarations MUST make that choice by Thursday at 10am ET
      • Failing to choose by this time will void the superpower for that particular week
    • Power choices are kept secret from all players until Thursday 10am ET when the weekly “Breaking News” bulletin will announce all powers simultaneously
    • One team can rent/use multiple powers in a single week however most powers do not combine to significantly enhance each other

  • PLAYOFFS

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    • Six teams will make the Championship Bracket
      • #1-4 seeds: top 4 W/L records
      • #5 seed: the team outside the top 4 with the most total season points
      • #6 seed: the remaining non-playoff team that scores the most points in Weeks 13+14 combined
    • The 6 remaining teams will play in the Consolation Bracket
    • Teams with a 1st round playoff bye cannot rent/warehouse players or powers to affect other playoff matchups for the 1st round of the playoffs
    • Playoff power/player rentals can only be done within their respective bracket
    • Superpowers will be “shut off” once a team is out of playoff contention (Championship Bracket & Consolation Bracket)
      • Eliminated teams will no longer make weekly drops or be able to add from free agency

  • RULE CLARIFICATIONS / GRAY AREAS

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    • With all the possible power combinations, there will be many instances where a gray line must be debated and ruled on
      • The commissioner(s) of each individual league will be tasked with that job if questions/gray areas come up.

FAQ


Q: When will I be able to create/join a new Superpower League?
A: SOON! We are still testing to work all the kryptonite out of our system but everything will be ready in plenty of time for the 2024 season.

Q: How much experience should I have to play Superpower Fantasy Football?
A: Being a current or former Avenger is preferable. J/K of course…our unique game can be fun for experienced or newbie fantasy footballers. All are welcome!

Q: Should I join a public league or create my own with friends?
A: DO BOTH to meet some new friends AND treat your current friends to the gift of a new fantasy football experience!

Q: How much of a time commitment is a Superpower League?
A: Like most things in life, it depends on how serious you take it. Our leagues take all the normal time of a regular fantasy football league PLUS a little extra for the strategy of using/renting weekly powers. Trust us, it’s worth it!

Q: How is the order to pick superpowers determined?
A: Once all teams are confirmed, a random lottery will determine the power selection order.

Q: How are “player rentals” and “player trades” different?
A: Player swaps/rentals are common in SFFL leagues because of the short benches in conjunction with weekly superpowers that can weaken/bench certain players. Swaps/rentals are temporary, and those players are returned to their original teams after the week is over. Player trades are permanent just like any other league.

Q: Do you only offer auction drafting?
A: Yes, we found our leagues work best with auction drafting so that’s all we offer to make sure everyone gets the best experience playing Superpower Fantasy Football. Many of our players say that our leagues were their first auction draft ever and they LOVE IT!